
Sona
Orphaned before she could learn how to fly, Sona is all alone and looking for other bats to call family. Using bugs to fuel her, she deploys echolocation to illuminate a sprawling network of treacherous caves. Dodging predators, navigating sheer drops, and uncovering long-hidden pathways lead her to a mysterious den perched high above the cliffs. Can she survive the climb and finally find a place to belong?
Sona is a challenging platformer. Expect to die a lot!
Controls
We recommend playing with a controller!
| Action | Keyboard | Controller |
| Move | WASD / Arrows | Left Stick / D-Pad |
| Jump / Flap | Space | A |
| Run | Shift | X |
| Echolocation | E / 2 | Y |
| Pause | Escape | Start |
| Say Hello | B | B |
Quick Tips
- Press E to see - Echolocation reveals the darkness temporarily
- Eat to survive - Collect bugs and fireflies to restore hunger (or you'll die!)
- Stomp enemies - Jump on enemies from above to defeat them
- Fireflies protect you - A companion firefly blocks one hit
- 3 diamonds per level - Find and collect them as an optional challenge, then finish the level without dying to keep them
All art and music was made by us. The game was made for Game Off 2025.
Credits
Cole Cofer @cmonbetsy
Programming, Game Design, Environment Art, Animation
Leah Campbell @leah_s_campbell
Story, Cutscene Art, Environment Art, Animation
Parker McClellan @picodelfa
Music, Sound Effects
Leon Lee @leoninjune
Sona Animation, Bug Fixes
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5, Windows, macOS, Linux |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | MyLeg |
| Genre | Platformer, Survival |
| Made with | Godot |
| Tags | 2D, Atmospheric, Dark, Difficult, Godot, Pixel Art, precision-platformer, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Xbox controller, Playstation controller |
Download
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Comments
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I loved the game, art is beatiful, mechanichs are great, and the theme is well adapted :D
I love the visual style, everything is very coherent and fluid. The music is relaxing and fits the atmosphere and the story. It looks quite complete.
Both of us interpreted Waves thinking about the echolocation of bats. I really liked how you applied it.
Hey thank you so much! I love that we both did bat games - on my way to check yours out!